Mirana Wars v5.09

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Mirana Wars v5.09
Title: Mirana Wars v5.09
Tipo: Hero Arena
Tierra: Icecrown Glacier
Tamano del area de: 96x128
Zona jugable: 84x116
Los jugadores recomendados: 2
Publicado por:
IceStar
11.06.2012 11:44:26
3147 3770


Descripcion:
The official map. Official site: www.playdota.ru

Tamano del archivo: 1603kb.
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Otras versiones: mirana wars
• 5.09 • 7.0a5.085.075.075.06b5.065.055.045.035.02b5.025.105.013.13.0.03.0.03.0.03.0.03.0.032.5.12.5.12.102.0d2.01.91.81.7d1.51.051.120.28Mirana Wars




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Los jugadores recomendados de este mapa: 2-10
Descripcion detallada del mapa Mirana Wars v5.09:
expandir / contraer

ENG: In this version I'm add medal system in map, not very important subject and not affect on game balans.
What is this - the medal sistem!? This is an award for a players, whom help me in make or in distruction the map, also just a players, whom could find a secrets in map. More information about Medal System: PlayDota.ru
RUS: С этой версии я ввожу систему медалек в карте, не особо важная вещь, и на баланс в карте она никак не повлияет.
Что же представляют собой медальки!? Это своеобразные вознагрождения игрокам, которые проявили какую-то активность и помощь в создании и развитии карты.
Медальки будут добавляться в карте в разделе Information, в правой колонке, начиная с версии 5,10, а так же информация о полученных медальках будет описяваться на сайте с выходом новых версий. Так-что никнэймы героев получивших медальки сможет увидеть каждый игрок в Mirana Wars.Более подробная информация о системе медалек: PlayDota.ru

Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Level 1 - Deals 90 damage. Level 2 - Deals 180 damage. Level 3 - Deals 270 damage. Level 4 - Deals 360 damage.

Cooldown: 25 seconds.

Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds. Level 1 - 400 range. 4% speed increase. Level 2 - 450 range. 8% speed increase. Level 3 - 500 range. 12% speed increase. Level 4 - 550 range. 16% speed increase.

Cooldown: 40/35/30/20


5 basic modes:
-teamkill *** - Team deathmatch with frag limit, *** - frags.
-ffakill *** - Deathmatch with frag limit, *** - frags.
-teamtime *** - Team deathmatch with time limit. *** - time in mins.
-ffatime *** - Deathmatch with time limit. *** - time in mins.
-s - Team Deathmatch with 80 frags to win.

For example:
-teamkill 25 - team vs team, 25 frags to win

-clear - clear all game text messages.
-ms - movespeed of your hero.
-aa - arrow accuracy.
-apm - actions per minute.
-infa - correctness of the information.
Commands for host:
-infa off/on - turn off/on command -infa.

Allow to cast Cyclone on enemies. Cyclone tosses a target enemy unit into the air, rendering it unable to attack, move or cast spells. Last for 2 seconds.

Cooldown: 30 seconds

Gives 30% chance to provoke lighting, which will slow down target for 5 seconds
If target - summoned unit, then it will take bonus 150 damage on proc.

Orb effects do not stack

Summon 3 elune's archers. Each of them have 230 hp, 30 damage, average attack speed, and ability R-shot (25% to bonus damage and ministun). Can upgrade to level 3.

Cooldown: 35 seconds

Mirana's wild Frostsaber leaps 450 unit forward into battle, empowering allies with a ferocious roar upon landing by increasing 8% Movement and Attack Speed for 10 seconds.

Cooldown: 35 seconds.

While the arrow in fly, lightings appear around it. They deal 50 damage to any enemy unit near, and able to do 5 jumps between them.

Cooldown: 10 seconds

Add 20 damage and 15% chance to double damage.You can't carry more than one. If you will buy more than one item of this type, that gold will not be returned.

Summon 3 elune's archers. Each of them have 260 hp, 35 damage, average attack speed, and ability R-shot (25% to bonus damage and ministun).

Cooldown: 35 seconds

Regular Arrow, which stun opponent when hits.
Stun duration depends on arrow's traveled distance.

Cooldown: 10 seconds

Regular 3 Arrows, which stun opponent when hits.
Stun duration depends on arrow's traveled distance.

Cooldown: 10 seconds

Send owl companion to a nearby tree and provide vision. If tree destroyed, owl will die too.

Contain: 2 owls
Cooldown: 20 seconds

While the arrow in fly, ice shards will hit and slow for 25% any enemy which stand near it.

Cooldown: 10 seconds

On arrow's hit, target will lose 7 armor for 9 seconds. Effect do not stack.

Cooldown: 10 seconds

While the arrow in fly, it spread poisoned gases, which deal 70 damage per second for 5 secs.

Cooldown: 10 seconds

Create one illusion of owner. Illusion last for 15 sec, take 100% of damage and deal 75%.

Cooldown: 30 seconds


Increases movement speed by 30.
Active: Nearby allies move faster by 25% for 15 seconds.

Cooldown: 45 seconds

Brings you to life with full health 5 seconds after you die, at the location where you died.

On arrow hit, it will blast and slow all enemies in 500 AoE for 50% for 7 sec.

Cooldown: 10 seconds

On arrow hit, it will detonate and burn all enemies in 550 AoE for 175 damage.

Cooldown: 10 seconds

Create Ice Cold aura around carrier, which slow enemies attack and move speed for 20% in 650 AoE.

Gives 20% chance on attack that victim will be stunned for 0.1 sec and take 10 bonus damage.

expandir / contraer

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